Unreal Tower Defence is a project I made to try and get used to the Unreal Game Engine while reusing assets from
Twilights Call's to quickly speed up development time.
Unreal Tower Defence is a very basic Tower Defence game. You can place towers and when an enemy
enters the Turrets range it fires a projectile to attack the enemy. When an enemy has incurred too much
damage it will die and give the player more money to buy more turrets.
Code: Turret Lock Calculation
Each Turret has an area around itself and when an enemy enters or leaves its collision radius it triggers the
turret to recalulate. The calculation is handled inside the enemy class. Enemy keeps track of how close it is
to the current waypoint based on distance and how much distance is there between every other waypoint.
DistanceToCurrentWaypoint would be 780 but the distance to each waypoint left could be 2345.
Furi Lite is a boss rush game similar to the likes of Maiden & Spell aswell as Furi; created
using Box 2D and Open Gl.
Shader Cube Map Reflection
A basic Cube Map Reflection Shader using Open GL.
Furi Lite was setup to have two different bosses that had different attakcks they could use to fight the player
Each action was setup as its own class and when executed it hijacks the positions and executes the action.
Box 2D Tower defence is a project made when I was a second year student at Algonquin College using OpenGl and Box2D.
Box 2D Tower defence is a basic tower defence game but you can place walls around the arena and the Enemys will pathfind to
get the closest known Hieristic using A* Pathfinding. When the player places a wall the path finding will automatically update.
Tank To Tank is a small prototype I made in 2017 to practice C++ after my first year in the Game Development program.
Tank To Tank is a 2 player game based around shooting barrels and in each barrel there is a walky talkie and the first
tank to grab one wins
For this prototype, I used a framework created by one of my college professors